![]() ![]() ![]() It became tiring, mostly because even after we’d figured out the “trick” to the room and solved the “puzzle” we’d run into issues with the controls. Pinch the screen and tap the back while we turn it around? Move this character while we tell that one to stand over there? Guide the sheep with the back touchpad while the room fills with gas? Even in the latter half of the game it felt like every other level would be wonderfully crafted and well designed, while the other levels were frustrating, requiring more than we were capable of giving. It’s a precise game that, too often, leans on imprecise controls.Īnd it’s a shame, because we only ran into these issues about half the time. Using the back touchpad is fine when making motions or gestures, but actually tapping a specific part of the back of the system while the camera is moving? That's a bit trickier. Losing points, as troubling as it is, is just a symptom of the game’s larger ailments – a small part of an even more troubling flaw that permeates every part of the game: the controls (or the game, we’re not sure) aren’t exact enough. That "noise" would be "us tapping an inch to the left of its head, telling him to move."Ībove: Use your other hand to pinch your nose We’d sometimes tap next to a character we want to move only to have him spin around, as if he heard a noise in the distance. Mistakenly tapped the wrong part of the back touchpad because your hands might naturally rest there?Bzzt bzzt bzzt. Moved your hand into a comfortable position while playing the game? Bzzt. Any touching of the back touchpad counts as an input. This makes sense, in theory, but whoever decided this obviously never actually played the game. Escape Plan rewards the player with stars for using as few inputs as possible. We were charmed… for a while.Īnd then we started running into issues, and ones we couldn’t really blame ourselves for. A few moments later a new Laarg or Lil would appear with a white number on his chest, noting how many different characters we’d been through during our playthrough of the game. We’d tap the wrong part of the screen and our character would walk into a spike, exploding in an adorable pop and spraying black blood all over the environment. We didn’t even care when we died at first. Above: Check out an interview with producer Matt Morton ![]()
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